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Title: Роль игровых практик в формировании жизненных стратегий поколений
Other Titles: Playing practices as ways of developing generations' life strategies
Authors: Novikova, O. N.
Новикова, О. Н.
Issue Date: 2015
Publisher: Tomsk State Univ
Национальный исследовательский Томский государственный университет (Томск)
Citation: Новикова, О. Н. Роль игровых практик в формировании жизненных стратегий поколений = Playing practices as ways of developing generations' life strategies / О. Н. Новикова // Вестник Томского Государственного Университета. – 2015. – Вып. 394. – С. 102-106.
Abstract: The article reveals the philosophical-anthropological aspect of playing practices as a way of constructing personal identity that has a direct influence on the choice of the life strategies of generations. The phenomenon of play is in the invariant action realised in the form of being. Through the play actions vital goals of a person are expressed. Preferred plays indicate the sociocultural type of personality, level of spiritual and moral development. Based on the works of American researchers N. Howe and B. Strauss and the example of contemporary Russia, childhood playing skills as the basis for self-realization and self-presentation are analysed. Playing practices allow to express the most important desires and goals, to broadcast and form some new policies for adaptability of a person in society. Generation "civilan" or heroes (1901-1922) is formed on traditional plays raising diligence, optimism, collective responsibility and faith in the bright future. Adaptable (artists) or silent generation (1920-1940) is raised on the playing technology based on the principles of imitation. The iterative game rules create a basis for personal development. Generation of "idealists" (prophets) (1946-1963) is developed not only through some active games, but through the media (children's literature, theater and patriotic mass entertaining events). This the generation of winners was formed who are confident, active, inquisitive, enjoying its collective spirit. Generation X "Reactive" (nomads) (1960-1980) is a self-formed model: they organize their leisure time, invent some street games and visit clubs. These playing practices help to develop individuality and craving for mysteries and the unknown. Generation Y, the civil (heroes) (1980-2000), is formed on playing similarities with
Раскрывается философско-антропологический аспект игровых практик, оказывающих влияние на выбор жизненных стратегий поколений. Выбираемые и предпочитаемые игры указывают на социокультурный тип личности, уровень ее духовного и нравственного развития. Люди одного поколения, прошедшие через одни и те же игры, обладают сходным типом мышления и восприятия окружающего мира, близкими аксиологическими координатами и жизненными стратегиями.
Keywords: GAME
DOI: 10.17223/15617793/394/17
WoS: WOS:000421015400017
RSCI: 23710596
Appears in Collections:Научные публикации, проиндексированные в SCOPUS и WoS CC

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